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MIT Media Lab

The MIT Media Lab is the wackiest research lab in world, and I knew from my second semester in my Digital Media degree, when I read the book "Being Digital" by Nicolas Negroponte, the founder of the Media Lab, that I wanted to go there. I had to study another four years, before I was good enough to be accepted at MIT, the best engineering school in the world.

I was responsible for research in the Digital Life consortium, and later switched to the Affective Computing group under Rosalind Picard. Duties included presenting research results to corporate sponsors on a weekly basis to foster relationships to industry. This included developing prototypes to demonstrate the validity of research hypotheses.

My research area was Interface Design for new technology. My key accomplishments include publications for ACM Multimedia and CHI, both prestigious conferences in my research field.

  • I developed and designed a camera ("LAFCam") that automatically edits the footage based on biofeedback of the camera operator.
  • I also developed a TV that you can throw physical objects at in order to switch channels, for example, in order to watch basketball, you throw a basketball, for tennis, you throw a tennis ball: "ImpactTV".
  • "Marble Maze" uses a wooden marble maze toy to teach editing guidelines.
  • The work on a "Mouse That Reads Your Mind" via analyzing movement patterns using artificial intelligence was featured in Science Today and on the BBC.



 
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